Devlogs
It have been over one month since last post, but there were so many things that needed to be done :) In this post i will just drop a line about 3d in new Flash Player 10. Recently Im writing some experiments, tring to understand how 3d in fp10 works. Doing this I also came across one very interesting site - http://wonderfl.kayac.com. At this page You can write and build Your AS3 code. But lets get back to 3d...
Writing 3d 'worlds' using flash drawing API is hard, because 3d philosophy is a bit twisted. This post shows how to manage multiple sprites in a 3d as3 world. You will see how to create 3d spiral, that can be used as an image gallery. To create 3d spiral from a set of DisplayObject's we need to perform these steps :
There is also one important step that need to be done. Flash Player doesn't do any Z sorting of DisplayObjects. Drawing order is based on objects depth (child index) not on its Z coordinate.
This is how it works.
Flash player (ver. 10.0.0) is required to see this content. Please update to newest possible version.
1 package { 2 import flash.display.*; 3 import flash.geom.*; 4 import flash.filters.*; 5 import flash.events.Event; 6 7 [SWF(width="400", height="400", backgroundColor="0xffffff", frameRate="15")] 8 9 /** 10 * @author : Mateusz Malczak (http://segfaultlabs.com) 11 */ 12 public class Main extends MovieClip { 13 14 private var bv:Vector.<bitmap> = new Vector.<bitmap>(0,false); 15 private var stepRotMtx : Matrix3D; 16 17 public function Main():void 18 { 19 /* You can use images instead of this */ 20 var s:BitmapData = new BitmapData(120,120); 21 s.perlinNoise(200,200,8,Math.random(),true,true,BitmapDataChannel.BLUE,true); 22 23 var blurf:BlurFilter = new BlurFilter(8,0); 24 25 /*constants*/ 26 var R:Number = 200; /* spiral radius */ 27 var sd:Number = 18; /* spiral leap */ 28 29 var rdl:Number = R * Math.sqrt( 2*(1 - Math.cos( 36*Math.PI/180 ) ) ); 30 rdl = Math.atan2( rdl, sd ) *180/Math.PI; /* side radius beetween two elements */ 31 32 /* create bitmaps */ 33 var i:uint; 34 var b:Bitmap; 35 var m3d:Matrix3D; 36 var alfa:Number; 37 for ( i=0; i b2.z ) return -1; 38 return 0; 39 }; 40 41 } 42 } 43 </bitmap></bitmap>
over 1 year ago hariSbabu http://www.onemg.in/ #0
Hello,
when I copied the code and try to execute as a document class basic vector itself is unable to create.
1046: Type was not found or was not a compile-time constant: Vector.
How o execute or impliment this code?